#Gmod file manager mod
You will repeat this chapter every time you wish to create a new Garry's Mod module. We have now created an empty project with which we can start making Gmod.NET modules. VS2022 will say Ready in the bottom left when it's done doing whatever it's doing. It may take a second to download and install. On the right-hand side check the box in front of your project name (GmodHelloWorld).In the search bar search for "GmodNET.API".In the toolstrip Go to Tools > NuGet Package Manager > Manage NuGet Packages for Solution.Let's add the GmodNET.API NuGet package to our project. This will help us find problems with our code later. Visual Studio will generate a Class Library (.NET Core) project for us. Choose the project name "GmodHelloWorld" (the naming convention is PascalCase/UpperCamelCase).Click Next or double-click the project type.NET desktop development workload and the other required components. Note: Is this project type missing? Double-check that you installed the.Click the project type Class Library (Use the search box to find it faster).If you done everything right, content of your %GARRYS_MOD_ROOT_FOLDER%garrysmod/lua/bin/ should look something like this:.(for example C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\lua\bin). Unpack downloaded archive to %GARRYS_MOD_ROOT_FOLDER%garrysmod/lua/bin/ folder.Download the latest build of Gmod.NET runtime for your operation system from our Releases page.Building, installing and testing our module.Implementing the GmodNET.API IModule Interface.Including the GmodNET.API NuGet Package into our project.Choosing the project type Class Library.NET module, written in C#, that will simply print 'Hello World!' to the console: These are the subjects we will be discussing in order to create our.
#Gmod file manager install
Install Gmod.NET in Garry's Mod following the instructions in the README.Make sure you are on the Garry's Mod x86-64 Beta branch.Approximately half an hour of your time and patience (including downloading and installing Visual Studio).A copy of Garry's Mod installed through Steam.Ensure at least these individual components are installed:.NET desktop development Workload is installed in Visual Studio We will write our module using a bit of C# (pronounce C-Sharp) code. At the end of this tutorial you will have created and installed your own module that simply states: 'Hello World!' in the console.